package kgame5.k3d.core.render {
import kgame5.k3d.core.camera.Camera3D;
import kgame5.k3d.core.math.Matrix3D;
import kgame5.k3d.core.obj3d.node3d.group3d.World3D;

/**
 * @author kk
 * 渲染的时候需要保持的数据
 */
public class RenderSessionData {
	public var world:World3D;
	public var camera:Camera3D;
	//public var viewport:Viewport3D;
	
	public var Mwc:Matrix3D;//世界到摄像机空间的变换
	public var isMwcDirty:Boolean=true;//
	
	//统计数据
	public var stati:StatiData=new StatiData();
}
}

